Review

Marvel Ultimate Alliance 2 (Wii)
We're off to save the world (again)
Relevant to:
Nintendo Wii
Marvel Ultimate Alliance 2 (Wii)

In 2006, during the early days of the Wii, Marvel Ultimate Alliance was one of the first games to demonstrate co-operative play on the then-fledgling system. Finally, you and your friends could team up together as characters from the Marvel comic universe and fight against evil. And so, as owners of the PS3 and Xbox 360 tuck into their versions of the sequel in 2009, owners of the Wii slipped the game into their systems and wondered what manner of hell they had just unleashed.

Alliance 2 sees a loose adaptation of the Secret War and Civil War storylines from the comics. The beginning of the game follows Secret War and the events that lead up to Latveria attacking New York City. After this the game follows the Civil War storyline and the consequences of trying to bring in the Superhuman Registration Act that would see all heroes and villains with superpowers be entered onto a US database, revealing their real identities to the public. The Act causes a split in the superhuman community: those for the act and those against it. In the course of the game you can choose whether you are pro or anti registration.

Bad game make Hulk angry. HULK SMASH!
Bad game make Hulk angry. HULK SMASH!

Playing the game is vaguely similar to the original, but with the addition of a new limit-break-esque move: 'Fusion Power', where two of your heroes combine their powers to unleash larger than normal amounts of damage against enemies. Also the sequel introduces a medal system that boosts various stats.

As in the previous game you can choose to control one of four superheroes in a team you have chosen and switch between them, or have up to three other human players control the characters. You recruit some characters during the main story, but most are recruited through single player missions playable from your base of operations. Your band of superheroes level up through an experience points based system, and you may choose to manually spend points on the characters' abilities or have them spent automatically. The available characters on the Wii vary from the selection on other consoles.

#There he is, Captain America!#
#There he is, Captain America!#

There are changes in how the game camera works, and this is often not for the best when you suddenly find yourself facing hordes of enemies and the scenery is stopping you from seeing the whole battle, or the camera suddenly switches position and you end up running in the wrong direction. Truly frustrating.

 
 
 
 

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